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'The Lotus'
Modelled & procedurally textured in Maya
Part of upcoming Project A7'The Hunter's Knife'
Maya and Substance Painter
Based on knife design from Destiny 2'Fisherman's Shack'
Modelled in Maya'Alien planet'
Modelled and procedurally textured in Maya'food cart'
Modelled in Maya'Mushroom'
Sculpted & textured in ZBrush'Cottage kitchen'
Maya and Substance Painter'korok'
Maya & Substance Painter
Based on design from Zelda'The forest'
Modelled & textured in Blender'ID band'
Modelled & procedurally texturing in Maya
Part of upcoming project A7'A meeting'
Asteriod modelling & facial rigging in Blender
Part of film production 'The Lonely Asteroid'
FiREWORKS | TBC | Head of modelling & CG supervisor
• Directed by Anya Butler
• Produced by CalArts (California Institute of the Arts)
• Further details upon release
The Myth of The Cave | 2024 | CG Prop & Environment Modeler
• Directed by Corin Astles
• Produced by The Bristol School of Animation
• Software used: Maya
• Modeled 4 cave environments based on reference
• Modeled 2 props for the main character
Litter Pecker | 2024 | Motion Tracker
• Directed by Maisie Race
• Produced by The Bristol School of Animation
• Software used: Blender, Maya
• Motion tracked 4 shots for implementation of characters later on
What Lies Below | 2024 | CG Modeler
• Directed by Maximillian Peck
• Produced by the Bristol School of Animation
• Software used: Maya, Substance Painter
• Modeled a variety of plant life for the environment
Toot! | 2024 | Head roles in modeling, rigging, texturing
• Collaborative film with 4 other animation students
• Produced by The Bristol School of Animation
• Head roles in modeling, rigging, and texturing, with minor roles in pre-production and CG animation
• Software used: Maya
coming soon!
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Hi! I'm Kal!
I am a third-year degree student studying Animation at UWE Bristol. I am proficient in CG animation, with a focus on modelling and texturing. I am enthusiastic, work-oriented, and experienced in individual and team environments. I am looking to expand my experience in the creative industry and would love to learn new skills to apply to my own work.Education:
2022 - present: Animation BA(Hons) - UWE Bristol
Specialisations:
- Environment modelling
- Hard-surface modelling
- Procedural texturing
- CG animation
- Generalist knowledge and experience of the CG pre-to-post production pipeline (basic rigging, lighting, rendering, and compositing)Open to work! Please contact me via [email protected] or @kalanimates on socialsPlease email for full CV.
Like what you see? Get in touch!