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FiREWORKS | TBC | Head of modelling & CG supervisor
• Directed by Anya Butler
• Produced by CalArts (California Institute of the Arts)
• Further details upon release








The Myth of The Cave | 2024 | CG Prop & Environment Modeler
• Directed by Corin Astles
• Produced by The Bristol School of Animation
• Software used: Maya
• Modeled 4 cave environments based on reference
• Modeled 2 props for the main character






Litter Pecker | 2024 | Motion Tracker
• Directed by Maisie Race
• Produced by The Bristol School of Animation
• Software used: Blender, Maya
• Motion tracked 4 shots for implementation of characters later on







What Lies Below | 2024 | CG Modeler
• Directed by Maximillian Peck
• Produced by the Bristol School of Animation
• Software used: Maya, Substance Painter
• Modeled a variety of plant life for the environment








Toot! | 2024 | Head roles in modeling, rigging, texturing
• Collaborative film with 4 other animation students
• Produced by The Bristol School of Animation
• Head roles in modeling, rigging, and texturing, with minor roles in pre-production and CG animation
• Software used: Maya


coming soon!


Hi! I'm Kal!

I am a third-year degree student studying Animation at UWE Bristol. I am proficient in CG animation, with a focus on modelling and texturing. I am enthusiastic, work-oriented, and experienced in individual and team environments. I am looking to expand my experience in the creative industry and would love to learn new skills to apply to my own work.Education:
2022 - present: Animation BA(Hons) - UWE Bristol


Specialisations:
- Environment modelling
- Hard-surface modelling
- Procedural texturing
- CG animation
- Generalist knowledge and experience of the CG pre-to-post production pipeline (basic rigging, lighting, rendering, and compositing)
Open to work! Please contact me via [email protected] or @kalanimates on socialsPlease email for full CV.

Like what you see? Get in touch!